⚔️ War room
Every trade arms the war vault: 70% of each token’s fees flows into it. Continents fight continents and nations fight nations, whatever their grade; states fight same-grade states of their own nation. A war lasts three days and is decided on two fronts: volume (fees the token brings in) and firepower (NUKE burned for a side). Lead both to win; split them and it’s a draw, with the prize bought back and burned across both tokens.
War vault
Awaiting buyback
Paid in, all-time
Bought back and burned
Active wars
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Spoils for a win, right now
| War | Grade 1Bottom 20% | Grade 2Next 30% | Grade 3Middle 30% | Grade 4Next 15% | Grade 5Top 5% |
|---|---|---|---|---|---|
| State | 00.2% | 00.4% | 00.8% | 01.5% | 03% |
| Nation | 00.5% | 01% | 02% | 04% | 08% |
| Continent | 01% | 02% | 04% | 08% | 015% |
In BNB, as a share of the war vault. Grades rank each territory by market cap among its peers; the prize follows the winner’s grade, or the lower grade in a draw. A prize never exceeds what the two sides’ fees during the war add to the vault, so fighting yourself can’t drain it.